Input guide

Controls, without made-up keybinds.

Steam confirms full controller support, inversion and PlayStation glyph fixes. The developer does not publish a canonical default-key table, so this page explains the action groups and points you to the live Settings screen for the exact binding.

Full controller supportPlayStation glyph fix in 1.0.8Exact keys: verify in Settings
SystemActions to learnReliable note
Movement & cameraWalk, sprint, look and invert X/YPatch 1.0.5 officially added X/Y inversion.
FishingEquip rod, charge cast, release, pull and landPractice on a flat Lighthouse shoreline.
Object physicsPick up, carry, drop/throw and hand offKeep quest objects outside the sale pile.
CombatAim, fire, reload, melee and explosive useVerify the current binding in Settings before a boss.
Boat & RadarSteer, interact with engine and read markersAssign one driver in co-op.
Co-opInvite, revive, lobby privacy and session typePrivate lobby controls arrived in Patch 1.0.5.
Save & menuSave, Main Menu and QuitPatch 1.0.6 says these actions save; autosave runs every minute.
Why no WASD/E/F table?

Bindings can be remapped and current public sources do not expose an authoritative default list. Open Settings → Controls in your build and capture the labels shown for keyboard/mouse or controller; guessing creates a confidently wrong answer.