Combat gear

Eight tools. Four very different jobs.

Choose control, burst, sustained fire or a cheap finish. Exact prices and damage are deliberately omitted until they can be verified in the current build; the role of each tool is the durable decision.

8 reported toolsRole-first comparisonPatch-sensitive stats flagged
Decision table

Pick by encounter, not by hype.

WeaponRoleUse it whenMain risk
PistolReliable sidearmEarly catches and conserving more expensive ammunition.Limited burst damage makes long boss fights less forgiving.
ShotgunClose-range burstLarge grounded targets and short damage windows.Stopping at point-blank range is risky against fast bosses.
SMGMobile automatic fireRun-and-gun fights such as Pufferfish and correcting aim while moving.Magazine dumps can erase the profit from ordinary catches.
Sniper RifleAccuracy and trick shotsLong sight lines, aerial targets and stylish value multipliers.A miss is expensive and the reload window can punish solo players.
Assault RifleSustained automatic fireMoving targets, later bosses and steady co-op damage.Easy to burn ammunition faster than the economy can replace it.
DynamiteExplosive area damageControlled bursts against large or grouped threats.Physics, teammates and quest objects make careless throws expensive.
Brass KnucklesFast melee toolEarly close combat and finishing a controlled target without ammunition.Short range is dangerous against mobile bosses.
KnifePrecision meleeFinishing grounded ordinary catches and preserving ammunition.Do not confuse a cheap finish with a safe boss strategy.