Working Fishipedia

Every reported catch, one searchable deck.

Filter normal catches, quest creatures, environmental hazards and named encounters. Counts come from the current working index—not a pretend official total—and uncertain lure/value data stays visibly unverified.

54 working records5 island groupsNo fake values or drop rates
Count policy

Community tables currently model 43 regular/special creatures plus 11 named encounters. Dazed Games has not published this taxonomy, so optional bosses and new patches can change the count.

54 records shown

Clam in How to Fish
Common catchLighthouse

Clam

An opening-island catch used to learn the land-and-sell loop.

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Brown Crab in How to Fish
Common catchLighthouse

Brown Crab

A shoreline catch and safe early Fishipedia target.

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Rock Crab in How to Fish
Common catchLighthouse

Rock Crab

Check the rocky shoreline and keep a flat landing path.

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Shrimp in How to Fish
Common catchLighthouse

Shrimp

A low-risk catch for practicing controlled landings and trick shots.

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Lobster in How to Fish
Common catchLighthouse

Lobster

Secure it fully on land before changing tools.

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Piranha in How to Fish
DangerousForest Island

Piranha

Treat it as a combat problem once it reaches shore.

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Goby in How to Fish
Common catchForest Island

Goby

A Forest Fishipedia entry found during normal route fishing.

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Mackerel in How to Fish
Common catchForest Island

Mackerel

Sell ordinary variants; preserve a visibly rare variant for the collection.

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Gar in How to Fish
DangerousForest Island

Gar

Bring enough control and space to finish the catch safely.

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Pike in How to Fish
DangerousForest Island

Pike

Avoid landing it into a pile of quest items or teammates.

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Cod in How to Fish
Common catchForest Island

Cod

A standard Forest collection target; verify its lure in the current build.

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Goldfish in How to Fish
Common catchForest Island

Goldfish

Search calmer Forest water and check rare variants before selling.

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Perch in How to Fish
Common catchForest Island

Perch

A normal Forest catch that is easy to overlook in a rushed route.

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Triggerfish in How to Fish
DangerousForest Island

Triggerfish

Leave room behind the landing point before switching to a weapon.

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Salmon in How to Fish
Common catchForest Island

Salmon

A reported Forest entry; exact lure and sell value remain patch-sensitive.

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Angelfish in How to Fish
Common catchDesert Island

Angelfish

A Desert Fishipedia entry associated with the warmer-water pool.

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Yellow Boxfish in How to Fish
Common catchDesert Island

Yellow Boxfish

A visually distinct Desert catch; confirm the variant before selling.

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Catfish in How to Fish
Common catchDesert Island

Catfish

A reported Desert catch with version-sensitive lure data.

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Sea Urchin in How to Fish
Common catchDesert Island

Sea Urchin

A small collection target that can disappear in a cluttered landing pile.

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Seahorse in How to Fish
Common catchDesert Island

Seahorse

A Desert collection entry; keep an unusual variant out of the sale pile.

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Clownfish in How to Fish
Common catchDesert Island

Clownfish

A bright Desert catch useful for Fishipedia cleanup.

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Bluegill in How to Fish
Common catchDesert Island

Bluegill

A standard Desert entry reported across community tables.

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Bowlfish in How to Fish
Rare / questDesert Island

Bowlfish

The endangered creature tied to the swimmer and Pufferfish bait route.

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Needlefish in How to Fish
DangerousDesert Island

Needlefish

Give the landing extra clearance and confirm the current lure.

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Bing Bong in How to Fish
Rare / questDesert Island

Bing Bong

A named unusual creature reported in the Desert collection.

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Parrotfish in How to Fish
Common catchRocks Island

Parrotfish

A Rocks Fishipedia target associated with the later-water pool.

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Voxelfish in How to Fish
Rare / questRocks Island

Voxelfish

A visually unusual later catch; check its identity before selling.

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Bass in How to Fish
Common catchRocks Island

Bass

A reported Rocks catch with patch-sensitive value data.

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Halibut in How to Fish
Common catchRocks Island

Halibut

A broad later-water catch; use a clear landing lane.

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Eel in How to Fish
DangerousRocks Island

Eel

Control the catch before reaching for a different tool.

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Tigerfish in How to Fish
DangerousRocks Island

Tigerfish

Expect a fight after landing and leave room to move.

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Flying Fish in How to Fish
Rare / questRocks Island

Flying Fish

Keep the flight path visible and avoid clutter around the catch.

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Sengarat in How to Fish
Common catchRocks Island

Sengarat

A later Fishipedia entry reported in Rocks water.

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Red Snapper in How to Fish
Common catchRocks Island

Red Snapper

A Rocks collection target; preserve rare color or Drip variants.

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Dripper in How to Fish
Rare / questRocks Island

Dripper

Dripper is a creature name and should not be confused with the Drip rare-variant label.

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Anglerfish in How to Fish
DangerousVolcano Island

Anglerfish

Patch 1.0.10 nerfed this late-game creature; older strategies may overstate its pressure.

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Blobfish in How to Fish
Common catchVolcano Island

Blobfish

A late-game collection entry from Volcano waters.

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Oarfish in How to Fish
DangerousVolcano Island

Oarfish

Prepare a long landing lane for this later-water target.

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Superdwarf Fish in How to Fish
Rare / questVolcano Island

Superdwarf Fish

A named unusual catch in the Volcano collection.

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Stonefish in How to Fish
DangerousVolcano Island

Stonefish

Treat the landing as hazardous until the catch is fully controlled.

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Foot Snail in How to Fish
Rare / questVolcano Island

Foot Snail

A distinctive Volcano collection entry from community route data.

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Leech in How to Fish
Rare / questForest Island

Leech

A ground pickup used in the Forest lure chain rather than a normal rod catch.

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Seagull in How to Fish
DangerousMultiple islands

Seagull

An environmental creature known to steal an unsecured catch.

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Spider Crab in How to Fish
BossLighthouse

Spider Crab

Clear a loop around the arena, keep the crab visible, sprint through committed attacks and use recovery windows for damage or revives.

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Sunfish in How to Fish
BossForest Island

Sunfish

Treat Sunfish as an optional named encounter, not a mandatory route gate, until the current build and its trigger are confirmed in your save.

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The Old Pike in How to Fish
BossForest Island

The Old Pike

Prepare the Forest shoreline before the catch and keep enough space to control a dangerous grounded target.

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Giant Piranha in How to Fish
BossForest Island

Giant Piranha

Fight from open ground, keep the shoreline out of your escape path and prioritize controllable ranged damage over flashy single shots.

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Blue Shark in How to Fish
BossDesert Island

Blue Shark

Bring a mature loadout and control the shoreline before committing. The safest plan is steady ranged damage with clear retreat and reload paths.

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Pufferfish in How to Fish
BossDesert Island

Pufferfish

Complete the swimmer’s bait quest first, then run and fire continuously. Automatic weapons are more forgiving than stopping for a slow shotgun blast.

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Tuna in How to Fish
BossRocks Island

Tuna

Defeat Tuna with a controlled late-game loadout, then do not sell or lose the body: route reports use it as the Albatross bait step.

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Albatross in How to Fish
BossRocks Island

Albatross

Track the flight path rather than chasing directly underneath. Use accurate ranged fire and reload between passes.

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Goblin Shark in How to Fish
BossVolcano Island

Goblin Shark

Arrive with a complete weapon cycle and reserve ammunition. Keep the fight away from stored whale-bait and quest objects.

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Bowhead Whale in How to Fish
BossVolcano Island

Bowhead Whale

Complete the Scientist lure chain, bring maximum sustained damage and preserve the whale body; current routes use it to continue into the mutated final encounter.

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Mutated Bowhead Whale in How to Fish
BossVolcano Island

Mutated Bowhead Whale

Treat the preserved Bowhead body as the bridge to the encounter. Save first, restock completely and use long, controlled damage cycles rather than exhausting ammunition in one burst.

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