Normal preserves the launch balance. Easy gives creatures 25% less health and 50% less damage; Hard gives them 25% more health and 25% more damage. The option is available from the main menu and in-game settings.
What each setting changes
Difficulty currently changes creature health and incoming creature damage. It does not turn How to Fish into a different campaign; routes, quests and collection goals remain recognizable.
- Easy: −25% creature health, −50% creature damage
- Normal: original launch balance
- Hard: +25% creature health, +25% creature damage
Which difficulty should you choose?
Choose Easy for a relaxed solo or family session, Normal for the intended launch balance, and Hard when a coordinated group already understands boss tells and the economy. Changing difficulty is a better first troubleshooting step than grinding cash for hours.



